Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung Nächste ÜberarbeitungBeide Seiten der Revision | ||
arbeiten:audiolatency [16.06.2021 15:37] – Maximilian Huber | arbeiten:audiolatency [18.10.2021 09:00] – David Halbhuber | ||
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---- dataentry StudentischeArbeit ---- | ---- dataentry StudentischeArbeit ---- | ||
- | Thema : Influence | + | Thema : The effects |
Art_thesistypes | Art_thesistypes | ||
BetreuerIn_thesisadvisor | BetreuerIn_thesisadvisor | ||
BearbeiterIn | BearbeiterIn | ||
- | ErstgutachterIn_thesisprofessor | + | ErstgutachterIn_thesisprofessor |
- | ZweitgutachterIn_secondthesisprofessor : # | + | ZweitgutachterIn_secondthesisprofessor : Valentin Schwind |
- | Status_thesisstate | + | Status_thesisstate |
Stichworte_thesiskeywords | Stichworte_thesiskeywords | ||
angelegt_dt | angelegt_dt | ||
Anmeldung_dt | Anmeldung_dt | ||
- | Antrittsvortrag_dt | + | Antrittsvortrag_dt |
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Abgabe_dt | Abgabe_dt | ||
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Codelizenz_codelicense | Codelizenz_codelicense | ||
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=== Hintergrund === | === Hintergrund === | ||
- | Generally speaking, latency is the difference in time between cause and effect. In human-computer interaction (HCI), latency is the time that passes before a user perceives the reactions to his actions. | + | Generally speaking, latency is the difference in time between cause and effect. In human-computer interaction (HCI), latency is the time that passes before a user perceives the reactions to a actions. |
+ | |||
+ | Visual | ||
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+ | However, | ||
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+ | This work investigates if and how auditory latency impacts user experience and performance. | ||
=== Zielsetzung der Arbeit === | === Zielsetzung der Arbeit === | ||
- | An already existing 3d game will be changed by adding sound to all enemies | + | To investigate if and how auditory latency impacts |
- | To test whether/how this influences users, a study is then carried out where the participants play the same game once with and once without audio latency. To gather the data we will log the scores and the time enemies survive. Additionally, | + | |
- | To evaluate the quantitative data differences statistical tests will be used. | + | |
- | The goal is to determine if and how latency on audio affects the user. | ||
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[4] Beigbeder, T., Coughlan, R., Lusher, C., Plunkett, J., Agu, E. & Claypool, M. (2004). The effects of loss and latency on user performance in unreal tournament 2003®. In Proceedings of 3rd acm sigcomm workshop on network and system support for games (S. 144–151). New York, NY, USA: Association for Computing Machinery. doi: 10.1145/ | [4] Beigbeder, T., Coughlan, R., Lusher, C., Plunkett, J., Agu, E. & Claypool, M. (2004). The effects of loss and latency on user performance in unreal tournament 2003®. In Proceedings of 3rd acm sigcomm workshop on network and system support for games (S. 144–151). New York, NY, USA: Association for Computing Machinery. doi: 10.1145/ | ||
[5] Eg, R., Raaen, K. & Claypool, M. (2018). Playing with delay: With poor timing comes poor performance, | [5] Eg, R., Raaen, K. & Claypool, M. (2018). Playing with delay: With poor timing comes poor performance, | ||
+ | [6] Andersen, F., King, C. L., & Gunawan, A. A. (2021). Audio Influence on Game Atmosphere during Various Game Events. Procedia Computer Science, 179, 222-231. | ||
+ | [7] https:// | ||
+ | [8] Cassioli, D., Detti, A., Loreti, P., Mazzenga, F., & Vatalaro, F. (2002, May). The Bluetooth technology: state of the art and networking aspects. In International Conference on Research in Networking (pp. 479-490). Springer, Berlin, Heidelberg. | ||
+ | [9] Hussein, A. F., Hashim, S. J., Aziz, A. F. A., Rokhani, F. Z., & Adnan, W. A. W. (2017). A real time ECG data compression scheme for enhanced bluetooth low energy ECG system power consumption. Journal of Ambient Intelligence and Humanized Computing, 1-14. | ||