Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen Revision Vorhergehende Überarbeitung | Nächste ÜberarbeitungBeide Seiten der Revision | ||
arbeiten:audiolatency [16.06.2021 15:37] – Maximilian Huber | arbeiten:audiolatency [16.06.2021 15:40] – Maximilian Huber | ||
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Zeile 27: | Zeile 27: | ||
An already existing 3d game will be changed by adding sound to all enemies and changing the mechanics slightly. Afterwards, in a second version of the game a delay will be added to all sounds. | An already existing 3d game will be changed by adding sound to all enemies and changing the mechanics slightly. Afterwards, in a second version of the game a delay will be added to all sounds. | ||
+ | |||
To test whether/how this influences users, a study is then carried out where the participants play the same game once with and once without audio latency. To gather the data we will log the scores and the time enemies survive. Additionally, | To test whether/how this influences users, a study is then carried out where the participants play the same game once with and once without audio latency. To gather the data we will log the scores and the time enemies survive. Additionally, | ||
- | To evaluate the quantitative data differences statistical tests will be used. | ||
- | The goal is to determine if and how latency on audio affects the user. | + | To evaluate the quantitative data differences statistical tests will be used. The goal is to determine if and how latency on audio affects the user. |