Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Nächste Überarbeitung | Vorhergehende ÜberarbeitungLetzte ÜberarbeitungBeide Seiten der Revision | ||
arbeiten:design_system-entwicklung [20.01.2020 16:02] – Erstellt mit dem Formular arbeiten:anlegen Christian Wolff | arbeiten:design_system-entwicklung [20.01.2020 17:23] – Christian Wolff | ||
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- | Thema | + | Thema : Konzept, exemplarische Umsetzung und Evaluation eines Design Systems für die Applikationsentwicklung bei der Continental Automotive GmbH |
- | Art_thesistypes | + | Art_thesistypes |
- | BetreuerIn_thesisadvisor | + | BetreuerIn_thesisadvisor |
- | BearbeiterIn | + | BearbeiterIn |
- | ErstgutachterIn_thesisprofessor | + | ErstgutachterIn_thesisprofessor |
ZweitgutachterIn_secondthesisprofessor : Niels Henze | ZweitgutachterIn_secondthesisprofessor : Niels Henze | ||
- | Status_thesisstate | + | Status_thesisstate |
- | Stichworte_thesiskeywords | + | Stichworte_thesiskeywords |
- | angelegt_dt | + | angelegt_dt |
- | Anmeldung_dt | + | Anmeldung_dt |
- | Antrittsvortrag_dt | + | Antrittsvortrag_dt |
- | Abschlussvortrag_dt | + | Abschlussvortrag_dt |
- | Abgabe_dt | + | Abgabe_dt |
- | Textlizenz_textlicense | + | Textlizenz_textlicense |
- | Codelizenz_codelicense | + | Codelizenz_codelicense |
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=== Hintergrund === | === Hintergrund === | ||
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=== Weiterführende Quellen === | === Weiterführende Quellen === | ||
- | TBD | + | Alexander, C., Ishikawa, S., Silverstein, |
+ | Pattern Language: Towns, Buildings, Construction. New York: Oxford University Press. | ||
+ | |||
+ | Betz, D. (2018, Juni 13). Design System Fundamentals. Retrieved from Medium website: | ||
+ | https:// | ||
+ | |||
+ | Borchers, J. O. (2000). A Pattern Approach to Interaction Design. Proceedings of the 3rd | ||
+ | Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, 369– | ||
+ | 378. https:// | ||
+ | |||
+ | Seffah, A. (2010). The evolution of design patterns in HCI. Proceedings Of The 1St International | ||
+ | Workshop On Pattern-Driven Engineering Of Interactive Computing Systems - PEICS '10. https:// | ||
+ | |||
+ | Suleri, S., Kipi, N., Tran, L. C., & Jarke, M. (2019). UI Design Pattern-driven Rapid Prototyping for | ||
+ | Agile Development of Mobile Applications. Proceedings of the 21st International Conference on | ||
+ | Human-Computer Interaction with Mobile Devices and Services, 52: | ||
+ | |||
+ | Suarez, M., Sylor-Miller, | ||
+ | Handbook [Ebook]. New York: InVisionApp Inc. Retrieved from https:// | ||
+ | |||
+ | Vesselov, S., & Davis, T. (2019). Building Design Systems: Unify User Experiences through a | ||
+ | Shared Design Language. https:// | ||
+ | |||
+ | Wesson, J. L., Cowley, N. L. O., & Brooks, C. E. (2017). Extending a mobile prototyping tool to | ||
+ | support user interface design patterns and reusability. Proceedings of the South African Institute of | ||
+ | Computer Scientists and Information Technologists on - SAICSIT ’17, 1–9. https:// | ||