Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen Revision Vorhergehende Überarbeitung
arbeiten:finding_relaxation_in_video_games_important_aspects_and_their_application [27.05.2019 14:37]
Christian Wolff [Data-Entry]
arbeiten:finding_relaxation_in_video_games_important_aspects_and_their_application [11.06.2019 09:40] (aktuell)
Doris Ebenschwanger
Zeile 20: Zeile 20:
 === Hintergrund === === Hintergrund ===
  
-When Sony introduced ​a new game called “Flower” in 2009, they developed ​a new genre called “Zen Gaming” which formed a new spectrum for gaming experience. Since then, many successful games joined the new genre and brought with them the aspect of relaxation while playing. In this master thesis, the aspects which are important for developing a game which can suffice the combination of relaxation and entertainment shall be introduced, ​analysed ​and applied to a short game.+When Sony released ​a new game called “Flower” in 2009, they introduced ​a new gaming ​genre called “Zen Gaming” which formed a new spectrum for gaming experience. Jehova Chen, creator of Thatgamecompany and also developer of "​Flower",​ created the game called flOw in 2006 which set a milestone for this new gaming genre. Since then, many successful games joined the new genre and brought with them the aspect of relaxation while playing. In this master thesis, the aspects which are important for developing a game which can suffice the combination of relaxation and entertainment shall be introduced, ​analyzed ​and applied to a short game. It shall be based on Mihaly Csikszentmihaly'​s introduction of the Flow Theory and include all factors which prevent the game from being boring or too challenging. A pre-evaluation in terms of an expert interview shall therefore find out the basic aspects for relaxation on which grounds the game will be developed. In addition, a concluding evaluation of this game shall be executed to either approve or disapprove the effect of relaxation
  
 === Zielsetzung der Arbeit === === Zielsetzung der Arbeit ===
  
-Finding out important aspects who support relaxation in video games (e.g. sound design, colour schemes, level design…) +In this master thesis, two main challenges shall be tackled: 
-- Developing a short game based on relaxation aspects from pre-evaluation +1. Creating a game, which includes all three main factors of the Flow Chart of Csikszentmihaly in addition to being relaxing 
-- Form a base for potential development in virtual reality+2. Finding out important aspects who support relaxation in video games (e.g. sound design, colour schemes, level design…)
  
 === Konkrete Aufgaben === === Konkrete Aufgaben ===
Zeile 40: Zeile 40:
  
 Nach Absprache mit dem Betreuer. Nach Absprache mit dem Betreuer.
- 
arbeiten/finding_relaxation_in_video_games_important_aspects_and_their_application.txt · Zuletzt geändert: 11.06.2019 09:40 von Doris Ebenschwanger
Recent changes RSS feed Debian Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki