Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Nächste Überarbeitung | Vorhergehende Überarbeitung Nächste ÜberarbeitungBeide Seiten der Revision | ||
arbeiten:konzeption_und_umsetzung_eines_location-based_games_im_musealen_kontext [12.07.2017 15:59] – Erstellt mit dem Formular arbeiten:anlegen Manuel Burghardt | arbeiten:konzeption_und_umsetzung_eines_location-based_games_im_musealen_kontext [17.07.2017 07:42] – [Data-Entry] Patricia Boehm | ||
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=== Hintergrund === | === Hintergrund === | ||
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=== Weiterführende Quellen === | === Weiterführende Quellen === | ||
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* Chen, G., Xin, Y., & Chen, N.-S. (2017). Informal learning in science museum: development and evaluation of a mobile exhibit label system with iBeacon technology. Educational Technology Research and Development, | * Chen, G., Xin, Y., & Chen, N.-S. (2017). Informal learning in science museum: development and evaluation of a mobile exhibit label system with iBeacon technology. Educational Technology Research and Development, | ||
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* Jaebker, K., & Bowman, G. (2015). " | * Jaebker, K., & Bowman, G. (2015). " | ||
http:// | http:// | ||
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* Lai-Chong Law, E. (2016). Augmenting Experience in a Museum with a Location- based App for an Archaeological Site. Verfügbar unter https:// | * Lai-Chong Law, E. (2016). Augmenting Experience in a Museum with a Location- based App for an Archaeological Site. Verfügbar unter https:// | ||
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* Paliokas, I., & Sylaiou, S. (2016). The use of serious games in museum visits and exhibitions: | * Paliokas, I., & Sylaiou, S. (2016). The use of serious games in museum visits and exhibitions: | ||
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* Palumbo, F., Dominici, G., & Basile, G. (n.d.). The Culture on the Palm of Your Hand. https:// | * Palumbo, F., Dominici, G., & Basile, G. (n.d.). The Culture on the Palm of Your Hand. https:// | ||
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* Tarr, M. (2015). " | * Tarr, M. (2015). " | ||
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* Xhembulla, J., Rubino, I., Barberis, C., & Malnati, G. (2014). Intrigue At the Museum : Facilitating Engagement and Learning Through a Location-Based Mobile Game. In 10th International Conference on Mobile Learning, ML 2014. Verfügbar unter https:// | * Xhembulla, J., Rubino, I., Barberis, C., & Malnati, G. (2014). Intrigue At the Museum : Facilitating Engagement and Learning Through a Location-Based Mobile Game. In 10th International Conference on Mobile Learning, ML 2014. Verfügbar unter https:// | ||