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 === Weiterführende Quellen === === Weiterführende Quellen ===
- +[1] Unit shipments of virtual reality (VR) devices. Statistica. https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/. Retrieved: 28.04.2021. 
-[1] Unit shipments of virtual reality (VR) devices. Statistica. https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/. Retrieved: 28.04.2021. +[2] Martínez-Navarro, Jesus, et al. "The influence of virtual reality in e-commerce." Journal of Business Research 100 (2019): 475-482. 
-[2] Martínez-Navarro, Jesus, et al. "The influence of virtual reality in e-commerce." Journal of Business Research 100 (2019): 475-482. +[3] Holländer, Kai, et al. "Investigating the influence of external car displays on pedestrians' crossing behavior in virtual reality." Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services. 2019. 
-[3] Holländer, Kai, et al. "Investigating the influence of external car displays on pedestrians' crossing behavior in virtual reality." Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services. 2019. +[4] Kocur, Martin, et al. "The Effects of Self-and External Perception of Avatars on Cognitive Task Performance in Virtual Reality." 26th ACM Symposium on Virtual Reality Software and Technology. 2020. 
-[4] Kocur, Martin, et al. "The Effects of Self-and External Perception of Avatars on Cognitive Task Performance in Virtual Reality." 26th ACM Symposium on Virtual Reality Software and Technology. 2020. +[5] Kocur, Martin, et al. "Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance." Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. 
-[5] Kocur, Martin, et al. "Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance." Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. +[6] BOXVR. Steam. https://store.steampowered.com/app/641960/BOXVR/. Retrieved 04.05.2021. 
-[6] BOXVR. Steam. https://store.steampowered.com/app/641960/BOXVR/. Retrieved 04.05.2021. +[7] Beat Saber. https://beatsaber.com/. Retrieved 04.05.2021 
-[7] Beat Saber. https://beatsaber.com/. Retrieved 04.05.2021 +[8] Unity Game Engine. Unity. https://unity.com/de . Retrieved: 28.04.21. 
-[8] Unity Game Engine. Unity. https://unity.com/de . Retrieved: 28.04.21. +[9] Blender 3D creation tool. https://www.blender.org/ Retrieved: 28.04.2021. 
-[9] Blender 3D creation tool. https://www.blender.org/ Retrieved: 28.04.2021. +[10] HTC VIVE Produkpalette. https://www.vive.com/de/product/ Retrieved 28.04.2021. 
-[10] HTC VIVE Produkpalette. https://www.vive.com/de/product/ Retrieved 28.04.2021. +[11] Ruderergometer. Wikipedia. https://de.wikipedia.org/wiki/Ruderergometer Retrieved 28.04.2021. 
-[11] Ruderergometer. Wikipedia. https://de.wikipedia.org/wiki/Ruderergometer Retrieved 28.04.2021. +[12] VIVE Tracker. https://www.vive.com/de/accessory/vive-tracker/ Retrieved: 28.04.2021.
-[12] VIVE Tracker. https://www.vive.com/de/accessory/vive-tracker/ Retrieved: 28.04.2021. +
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