| Nächste ÜberarbeitungBeide Seiten der Revision |
arbeiten:rowing_in_vr [06.05.2021 07:11] – Erstellt mit dem Formular arbeiten:anlegen hen29610 | arbeiten:rowing_in_vr [06.05.2021 07:12] – hen29610 |
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=== Weiterführende Quellen === | === Weiterführende Quellen === |
| * [1] Unit shipments of virtual reality (VR) devices. Statistica. https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/. Retrieved: 28.04.2021. |
[1] Unit shipments of virtual reality (VR) devices. Statistica. https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/. Retrieved: 28.04.2021. | * [2] Martínez-Navarro, Jesus, et al. "The influence of virtual reality in e-commerce." Journal of Business Research 100 (2019): 475-482. |
[2] Martínez-Navarro, Jesus, et al. "The influence of virtual reality in e-commerce." Journal of Business Research 100 (2019): 475-482. | * [3] Holländer, Kai, et al. "Investigating the influence of external car displays on pedestrians' crossing behavior in virtual reality." Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services. 2019. |
[3] Holländer, Kai, et al. "Investigating the influence of external car displays on pedestrians' crossing behavior in virtual reality." Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services. 2019. | * [4] Kocur, Martin, et al. "The Effects of Self-and External Perception of Avatars on Cognitive Task Performance in Virtual Reality." 26th ACM Symposium on Virtual Reality Software and Technology. 2020. |
[4] Kocur, Martin, et al. "The Effects of Self-and External Perception of Avatars on Cognitive Task Performance in Virtual Reality." 26th ACM Symposium on Virtual Reality Software and Technology. 2020. | * [5] Kocur, Martin, et al. "Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance." Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. |
[5] Kocur, Martin, et al. "Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance." Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2020. | * [6] BOXVR. Steam. https://store.steampowered.com/app/641960/BOXVR/. Retrieved 04.05.2021. |
[6] BOXVR. Steam. https://store.steampowered.com/app/641960/BOXVR/. Retrieved 04.05.2021. | * [7] Beat Saber. https://beatsaber.com/. Retrieved 04.05.2021 |
[7] Beat Saber. https://beatsaber.com/. Retrieved 04.05.2021 | * [8] Unity Game Engine. Unity. https://unity.com/de . Retrieved: 28.04.21. |
[8] Unity Game Engine. Unity. https://unity.com/de . Retrieved: 28.04.21. | * [9] Blender 3D creation tool. https://www.blender.org/ Retrieved: 28.04.2021. |
[9] Blender 3D creation tool. https://www.blender.org/ Retrieved: 28.04.2021. | * [10] HTC VIVE Produkpalette. https://www.vive.com/de/product/ Retrieved 28.04.2021. |
[10] HTC VIVE Produkpalette. https://www.vive.com/de/product/ Retrieved 28.04.2021. | * [11] Ruderergometer. Wikipedia. https://de.wikipedia.org/wiki/Ruderergometer Retrieved 28.04.2021. |
[11] Ruderergometer. Wikipedia. https://de.wikipedia.org/wiki/Ruderergometer Retrieved 28.04.2021. | * [12] VIVE Tracker. https://www.vive.com/de/accessory/vive-tracker/ Retrieved: 28.04.2021. |
[12] VIVE Tracker. https://www.vive.com/de/accessory/vive-tracker/ Retrieved: 28.04.2021. | |
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