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arbeiten:the_effects_of_weapon_skins_in_a_first-person_shooter_on_game_experience_and_player_performance [18.08.2023 07:43] – Erstellt mit dem Formular arbeiten:anlegen Martin Kocurarbeiten:the_effects_of_weapon_skins_in_a_first-person_shooter_on_game_experience_and_player_performance [24.10.2023 15:47] – [Data-Entry] Martin Kocur
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 ---- dataentry StudentischeArbeit ---- ---- dataentry StudentischeArbeit ----
-Thema                       : The Effects of Weapon Skins in a First-Person Shooter on Game Experience and Player Performance +Thema                                  : The Effects of Weapon Skins in a First-Person Shooter on Game Experience and Player Performance 
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 === Hintergrund === === Hintergrund ===
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 While they do not affect the game directly, skins can still give players an advantage, which is why some are banned in pro play [3,4]. There are several reasons for this: While they do not affect the game directly, skins can still give players an advantage, which is why some are banned in pro play [3,4]. There are several reasons for this:
  
-The animations are different, so it is harder to identify what the opponent is doing and thus react to it in time.  +  * The animations are different, so it is harder to identify what the opponent is doing and thus react to it in time.  
-The skin is very hard to obtain, so it is rare to play against it during practice. Therefore, to avoid playing against it for the first time in the pro match, the skin is banned.+ 
 +  * The skin is very hard to obtain, so it is rare to play against it during practice. Therefore, to avoid playing against it for the first time in the pro match, the skin is banned.
  
 In video games, different colors used can affect player behavior [5]. In shooter games, skins for the weapons are very common. So far, there is no research if and how weapon skins can impact user experience and performance. In video games, different colors used can affect player behavior [5]. In shooter games, skins for the weapons are very common. So far, there is no research if and how weapon skins can impact user experience and performance.
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 [1] Reza, A., Nedd, A., Chu, S., Castillo, A., Khan, Z., & Gardner, D. L. (2020). I like the Way the Skin Looks”: Player Perspectives on Aesthetic Appeal and Self-Representation with Video Game “Skins. iConference 2020 Proceedings. [1] Reza, A., Nedd, A., Chu, S., Castillo, A., Khan, Z., & Gardner, D. L. (2020). I like the Way the Skin Looks”: Player Perspectives on Aesthetic Appeal and Self-Representation with Video Game “Skins. iConference 2020 Proceedings.
 +
 [2] Reza, A., Chu, S., Khan, Z., Nedd, A., Castillo, A., & Gardner, D. (2019). Skins for sale: Linking player identity, representation, and purchasing practices. In Information in Contemporary Society: 14th International Conference, iConference 2019, Washington, DC, USA, March 31–April 3, 2019, Proceedings 14 (pp. 124-131). Springer International Publishing. [2] Reza, A., Chu, S., Khan, Z., Nedd, A., Castillo, A., & Gardner, D. (2019). Skins for sale: Linking player identity, representation, and purchasing practices. In Information in Contemporary Society: 14th International Conference, iConference 2019, Washington, DC, USA, March 31–April 3, 2019, Proceedings 14 (pp. 124-131). Springer International Publishing.
 +
 [3] https://esporthow.com/banned-skins-in-the-lcs-and-league-of-legends-tournaments/?utm_content=cmp-true [3] https://esporthow.com/banned-skins-in-the-lcs-and-league-of-legends-tournaments/?utm_content=cmp-true
 +
 [4] https://www.youtube.com/watch?v=l7xGgkgb3WI [4] https://www.youtube.com/watch?v=l7xGgkgb3WI
 +
 [5] Joosten, E., Van Lankveld, G., & Spronck, P. (2010). Colors and emotions in video games. In 11th International Conference on Intelligent Games and Simulation GAME-ON (pp. 61-65). sn. [5] Joosten, E., Van Lankveld, G., & Spronck, P. (2010). Colors and emotions in video games. In 11th International Conference on Intelligent Games and Simulation GAME-ON (pp. 61-65). sn.