Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung Nächste ÜberarbeitungBeide Seiten der Revision | ||
arbeiten:virtual_embodiment_manipulation_in_kollaborativen_virtuellen_umgebungen._veraendert_sich_unser_verhalten_durch_die_unterschiedliche_wahrnehmung_von_spieler_avataren [27.06.2019 16:59] – Martin Kocur | arbeiten:virtual_embodiment_manipulation_in_kollaborativen_virtuellen_umgebungen._veraendert_sich_unser_verhalten_durch_die_unterschiedliche_wahrnehmung_von_spieler_avataren [01.07.2019 09:34] – [Data-Entry] Martin Kocur | ||
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---- dataentry StudentischeArbeit ---- | ---- dataentry StudentischeArbeit ---- | ||
- | Thema | + | Thema |
- | Art_thesistypes | + | Art_thesistypes |
- | Betreuer_thesisadvisor | + | Betreuer_thesisadvisor |
- | Student | + | Student |
- | Professor_thesisprofessor | + | Professor_thesisprofessor : Christian Wolff # |
- | Status_thesisstate | + | Status_thesisstate |
- | Stichworte_thesiskeywords | + | Stichworte_thesiskeywords : Proteus Effekt, body ownership illusion, VR embodiment, self-perception, |
- | angelegt_dt | + | angelegt_dt |
- | Beginn_dt | + | Beginn_dt |
- | Anmeldung_dt | + | Anmeldung_dt |
- | Antrittsvortrag_dt | + | Antrittsvortrag_dt |
- | Abschlussvortrag_dt | + | Abschlussvortrag_dt |
- | Ende_dt | + | Ende_dt |
---- | ---- | ||
+ | |||
=== Hintergrund === | === Hintergrund === | ||
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- | Vang MH, Fox J. Race in virtual environments: | ||
Tabitha C. Peck, Sofia Seinfeld, Salvatore M. Aglioti, Mel Slater(2013) " | Tabitha C. Peck, Sofia Seinfeld, Salvatore M. Aglioti, Mel Slater(2013) " | ||
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Lee, Minhye ; Ahn, Hyun Seon ; Kwon, Soon Koo & Kim, Sung-il (2018). Cooperative and Competitive Contextual Effects on Social Cognitive and Empathic Neural Responses. Frontiers in Human Neuroscience 12. | Lee, Minhye ; Ahn, Hyun Seon ; Kwon, Soon Koo & Kim, Sung-il (2018). Cooperative and Competitive Contextual Effects on Social Cognitive and Empathic Neural Responses. Frontiers in Human Neuroscience 12. | ||
- | Shaw LA, Buckley J, Corballis PM, Lutteroth C, Wuensche BC. 2016. Competition and cooperation with virtual players in an exergame. PeerJ Computer Science 2:e92 https:// | + | Shaw LA, Buckley J, Corballis PM, Lutteroth C, Wuensche BC. (2016). Competition and cooperation with virtual players in an exergame. PeerJ Computer Science 2:e92 https:// |
Jim Blascovich, Jack Loomis, Andrew C. Beall, Kimberly R. Swinth, Crystal L. Hoyt & Jeremy N. Bailenson (2002) TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology, Psychological Inquiry, 13:2, 103-124, DOI: 10.1207/ | Jim Blascovich, Jack Loomis, Andrew C. Beall, Kimberly R. Swinth, Crystal L. Hoyt & Jeremy N. Bailenson (2002) TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology, Psychological Inquiry, 13:2, 103-124, DOI: 10.1207/ | ||