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 ===== References ===== ===== References =====
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 +Reality. Foundations and Trends® in Human–Computer Interaction 8, 2-3 (2015), 
 +73–272. https://doi.org/10.1561/1100000049 
 + 
 +[14] Jan vom Brocke, Alexander Simons, Björn Niehaves, Kai Riemer, Ralf Plattfaut, 
 +and Anne Cleven. 2009. Reconstructing the giant: On the importance of rigour 
 +in documenting the literature search process. In ECIS. 
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 +[15] Julie Carmigniani, Borko Furht, Marco Anisetti, Paolo Ceravolo, Ernesto Damiani, 
 +and Misa Ivkovic. 2011. Augmented reality technologies, systems and applications. 
 +Multimedia Tools and Applications 51, 1 (Jan. 2011), 341–377.  
 +https://doi.org/10.1007/s11042-010-0660-6 
 + 
 +[22] Arindam Dey, Mark Billinghurst, Robert W. Lindeman, and J. Edward Swan II. 
 +2016. A Systematic Review of Usability Studies in Augmented Reality between 
 +2005 and 2014. In 2016 IEEE International Symposium on Mixed and Augmented 
 +Reality (ISMAR-Adjunct). 49–50. https://doi.org/10.1109/ISMAR-Adjunct.2016. 
 + 
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 +Systems. In Handbook of Augmented Reality, Borko Furht (Ed.). Springer New 
 +York, New York, NY, 289–307. https://doi.org/10.1007/978-1-4614-0064-6_13 
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 +[26] Andreas Dünser, Raphaël Grasset, and Mark Billinghurst. 2008. A survey of 
 +evaluation techniques used in augmented reality studies. In ACM SIGGRAPH 
 +ASIA 2008 courses on - SIGGRAPH Asia ’08. ACM Press, Singapore, 1–27.  
 +https://doi.org/10.1145/1508044.1508049 
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 +A survey of mobile and wireless technologies for augmented reality systems. 
 +Computer Animation and Virtual Worlds 19, 1 (Feb. 2008), 3–22. https://doi.org/ 
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 +Practice. Addison-Wesley Professional. https://proquest.tech.safaribooksonline. 
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