Introduction and Welcome (2018-11-21)

Tagged as: blog, introduction, AR,
Group: G This blog has been created regarding the master seminar „Recent developments in media informatics“ at the University Regensburg. It deals with our research topic: „Why Augmented Reality is Awesome and Nobody Uses It?“

First: Welcome to our research blog ^_^

Introduction

This blog has been created regarding the master seminar „Recent developments in media informatics“ at the University Regensburg.
It deals with our research topic:

„Why Augmented Reality is Awesome and Nobody Uses It?“

In the following months we will write about our research goals, our project progress and finally about our research results.
In our first blog entry we want to introduce our research topic and our planned goals.

What is AR?

Azuma (1997) defined three characteristics of an Augmented Reality application. It combines real and virtual content, is interactive in real time\\
and registered in 3D.

Issues in the field of AR

We want to investigate AR systems and methods to overcome obstacles to reach the full potential of AR applications . These include missing design guidelines
for interaction techniques (Gabbard & Swan II 2008) and limitations through social acceptance, technologies and user interfaces (Azuma et al. 2001).

What we want to do

We want to do a systematic literature research and to classify evaluation methods for AR applications. Furthermore we want to create an AR continuum by classifying
and ordering AR applications along a perception dimension based on the Mixed Reality Continuum from Azuma 1997.
Based on these theoretical approaches we want to evaluate one or more applications to serve as an orientation guide for evaluating AR applications in the future.

To sum up our research project is separated into four steps:

  • Systematic literature research
  • Classification of AR applications and creation of AR continuum
  • Classification of evaluation methods
  • Evaluation of AR applications



References:

Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.

Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blair MacIntyre. Recent advances in augmented reality. Computer Graphics and Applications, IEEE, 21(6):34–47, 2001.

Joseph L. Gabbard and J. Edward Swan II. Usability Engineering for Augmented Reality: Employing User-based Studies to Inform Design. IEEE Transactions on Visualization and Computer Graphics, 14(3):513–525, May/June 2008.