Thema | ↑ Art | BearbeiterIn | BetreuerIn | Stichworte | Antrittsvortrag | Abschlussvortrag (MA) |
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Utilizing EEG signals for dynamic difficulty adjustment in computer games | BA | Samuel Huber | David Halbhuber | Brain Computer Interface, Games, Elektroenzephalografie, Dynamic difficulty adjustment | 2024-05-27 | |
Exploring Self-induced Effects of Latency in First-Person-Shooters | BA | Maximilian Schlenczek | David Halbhuber | Latency, Placebo, Nocebo, Games | 2022-01-17 | |
Investigating time-based event expectancy in video games for multiple time-event correlations | BA | Killian Probst | David Halbhuber | Time Expectancy, Games, Specific Event-based Time Expectancy | 2021-11-29 | |
Untersuchung von Social Presence in Multiplayer Battle Arena Games - Ein Vergleich zwischen Dota2 und LoL | BA | Barbara Bachl | Martin Brockelmann | Games, Dota2, Lol, Multiplayer, Online, Kommunikation, Kooperation, Social Presence | 2016-03-14 | |
Inwiefern eignet sich die Kombination einer Blickbasierten Interaktion und einer Handgestensteuerung zur Interaktion mit digitalen Spielen? [Gaze & Gesture: Evaluating Basic Interactions of a Top Down Video Game with Natural User Interfaces] | BA | Yifan Yu | Martin Dechant | Eye Tracking, Gaze Interaction, Natural User Interaction, Games | 2015-08-17 | |
Einfluss von Eingabegeräten auf die User Experience in Games | BA | Florian Bockes | Christian Wolff | User Experience, Games, HCI, Quantitative Studie, GEQ | 2015-01-19 | |
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