**Dies ist eine alte Version des Dokuments!**
Finding relaxation in video games – important aspects and their application
- Thema:
- Finding relaxation in video games – important aspects and their application
- Art:
- MA
- Betreuer:
- Martin Brockelmann
- Student:
- Doris Ebenschwanger
- Professor:
- Christian Wolff
- Status:
- in Bearbeitung
- Stichworte:
- Zen, Game, Relax, Unity
- angelegt:
- 2019-04-19
- Beginn:
- 2019-04-01
Hintergrund
When Sony introduced a new game called “Flower” in 2009, they developed a new genre called “Zen Gaming” which formed a new spectrum for gaming experience. Since then, many successful games joined the new genre and brought with them the aspect of relaxation while playing. In this master thesis, the aspects which are important for developing a game which can suffice the combination of relaxation and entertainment shall be introduced, analysed and applied to a short game.
Zielsetzung der Arbeit
Finding out important aspects who support relaxation in video games (e.g. sound design, colour schemes, level design…) - Developing a short game based on relaxation aspects from pre-evaluation - Form a base for potential development in virtual reality
Konkrete Aufgaben
Nach Absprache mit dem Betreuer.
Erwartete Vorkenntnisse
Unity 3D-Modellierung
Weiterführende Quellen
Nach Absprache mit dem Betreuer.