Thema | Art | BearbeiterIn | ↑ BetreuerIn | Stichworte | Antrittsvortrag | Abschlussvortrag (MA) |
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Konzeption und Evaluation eines prädiktiven Systems zur Benutzereingabe Prognose im Kontext von 3D-Spielen | MA | David Halbhuber | Valentin Schwind | | 2020-05-25 | 2020-08-31 |
Führen Präsenzbrüche in Virtual Reality zur Varianz in Präsenzfragebögen? | BA, MA | Sarah Graf | Valentin Schwind | Avatare, Virtual Reality, Presence, Breaks in Presence | 2019-09-02 | |
Evaluation of the Effects of Avatar and Environment on Body Temperature in Virtual Reality | MA | Lukas Jackermeier | Niels Henze | VR, Body Temperature, Embodiment | 2022-01-24 | 2022-05-30 |
Effects of the Rubber Hand Illusion on Hand Temperature in Virtual Reality | MA | Tanja Gehr | Niels Henze | | 2021-11-22 | 2022-04-25 |
Empirische Untersuchung der Lern- und Lehrmethoden während der Corona-Pandemie zur Entwicklung von Orientierungshilfen für Studierende | MA | Dominique Hausler | Niels Henze | | 2020-06-22 | |
Implementation and Assessment of Contextual Privacy Policies | MA | Maximiliane Windl | Niels Henze | CPP, privacy, policies, implementation, evaluation | 2020-05-18 | 2020-10-20 |
Untersuchung des Effekts von individualisierten Avataren auf die physische Performanz in Virtual Reallity | MA | Melanie Kloss | Martin Kocur | Proteus Effekt, Body Ownership Illusion, Avatar Identifikation, individualisierte Avatare, physische Performanz | 2022-08-03 | 2023-01-16 |
The Effect of Body Ownership in Virtual Reality on Skin Temperature | MA | Alexander Kalus | Martin Kocur | Body Ownership Illusion, Rubber Hand Illusion, Skin Temperature | 2021-04-19 | 2021-11-08 |
Investigating the Impact of Embodiment Time on the Proteus Effect | MA | Sümeyye Yildiran | Martin Kocur | Proteus Effekt, body ownership illusion, VR embodiment, rubber hand illusion, self-perception | 2020-07-20 | 2023-09-26 |
Effect of Avatar Appearance in VR on Physical Performance on a Bicycle Ergometer | MA | Florian Habler | Martin Kocur | Proteus Effekt, body ownership illusion, avatars, self-perception, presence, physical performance, Ergometer | 2020-02-18 | 2020-09-28 |
Zeit in VR | BA, MA | Julian Hoegerl | Johanna Bogon, Martin Kocur | Zeit, Virtual Reality, Wahrnehmung | 2021-11-15 | |
Exploring Time Perception during Out-of-Body Experiences in Virtual Reality | MA | Polina Ugnivenko | Johanna Bogon | Virtual Reality, Body-Ownership-Illusion, Out-of-Body Experience, Time Perception | 2022-11-21 | 2023-02-13 |
The Effects of Weapon Skins in a First-Person Shooter on Game Experience and Player Performance | MA | Maximilian Huber | David Halbhuber | | 2023-10-30 | 2024-04-22 |
Does Perspective alter Perception? The Effects of in-game Perspective on the Latency Perception of Gamers. | MA | Philipp Schauhuber | David Halbhuber | Latency, Games | 2022-07-18 | 2023-07-24 |
Using Artifical Neural Networks for Latency Compensation in Mobile Games | MA | Florian Kaindl | David Halbhuber | ANN, Unity, Mobile Game, Latency | 2022-03-28 | |
Interaction between Avatar Body Type and Latency in Virtual Reality | MA | Kevin Angermeyer | David Halbhuber | Unity, VR, Latency, Avatar, Perception | 2021-11-15 | 2022-07-25 |
Effects of varying latency on player performance and experience in video games | MA | Thomas Fischer | Andreas Schmid / David Halbhuber | latency, gaming | 2022-06-13 | 2023-02-06 |
Untersuchung von visuellem vs. auditivem Feedback in einem Latenz-behafteten System | MA | Fabian Schiller | Andreas Schmid | latency | 2022-07-11 | 2022-12-19 |
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