The effects of latency on video game players decision making behavior

Thema:
The effects of latency on video game players decision making behavior
Art:
BA, MA
BetreuerIn:
David Halbhuber
Status:
Entwurf
angelegt:
2022-12-21

Hintergrund

Measuring the number or type of decisions made: Researchers could measure the number or type of decisions made by players in a game with different levels of latency, and compare these across conditions. For example, they could count the number of choices made by players in a strategy game with low latency versus high latency, or classify the types of choices made (e.g., offensive vs. defensive).

Measuring the time taken to make decisions: Researchers could measure the time taken by players to make decisions in a game with different levels of latency, and compare these across conditions. For example, they could measure the time taken by players to select a move in a turn-based game with low latency versus high latency.

Measuring the accuracy of decisions: Researchers could measure the accuracy of players' decisions in a game with different levels of latency, and compare these across conditions. For example, they could measure the percentage of correct choices made by players in a puzzle game with low latency versus high latency.

Analyzing players' strategies: Researchers could analyze players' strategies in a game with different levels of latency, and compare these across conditions. For example, they could compare the types of strategies employed by players in a strategy game with low latency versus high latency.

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