The effects of latency on video game players decision making behavior
- Thema:
- The effects of latency on video game players decision making behavior
- Art:
- BA, MA
- BetreuerIn:
- David Halbhuber
- Status:
- Entwurf
- angelegt:
- 2022-12-21
Hintergrund
Measuring the number or type of decisions made: Researchers could measure the number or type of decisions made by players in a game with different levels of latency, and compare these across conditions. For example, they could count the number of choices made by players in a strategy game with low latency versus high latency, or classify the types of choices made (e.g., offensive vs. defensive).
Measuring the time taken to make decisions: Researchers could measure the time taken by players to make decisions in a game with different levels of latency, and compare these across conditions. For example, they could measure the time taken by players to select a move in a turn-based game with low latency versus high latency.
Measuring the accuracy of decisions: Researchers could measure the accuracy of players' decisions in a game with different levels of latency, and compare these across conditions. For example, they could measure the percentage of correct choices made by players in a puzzle game with low latency versus high latency.
Analyzing players' strategies: Researchers could analyze players' strategies in a game with different levels of latency, and compare these across conditions. For example, they could compare the types of strategies employed by players in a strategy game with low latency versus high latency.
Zielsetzung der Arbeit
tba
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