Thema | Art | BearbeiterIn | BetreuerIn | Stichworte | Antrittsvortrag | Abschlussvortrag (MA) |
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The Effects of Weapon Skins in a First-Person Shooter on Game Experience and Player Performance | MA | Maximilian Huber | David Halbhuber | | 2023-10-30 | 2024-04-22 |
Understanding the Effect of Visual Object Weight on Pointing Movements in Virtual Reality | BA | Lee-Ann Seegets | Alexander Kalus | Virtual Reality, Weight Perception | 2023-07-31 | |
Tiny Touches, Big Impacts: Designing Micro-Touch Gestures for Power Tool Interaction | BA | Lianna Aleksanyan | David Halbhuber | | 2023-07-03 | |
Mouse vs. Gamepad: Comparing Game Controllers regarding Target Selection and Player Performance in Shooter Games | BA | Elisabeth Philipp | David Halbhuber | | 2023-09-11 | |
Untersuchung KI-generierter Bilder zur Evaluation von Faktoren für die Verbesserung von Text-to-Image-Generation | BA | Julia Niedermaier | Michael Achmann | Text-to-Image-Generation, Generative Modelle, HCI, Bildwahrnehmung | 2023-01-23 | |
Indicating Stamina Loss in Video Games using Weight–Changing Controllers | BA | Thilo Hohl | Alexander Kalus | Virtual Reality, Game Design, Haptic Controllers, Weight Perception | 2023-07-03 | |
Exploring Time Perception during Out-of-Body Experiences in Virtual Reality | MA | Polina Ugnivenko | Johanna Bogon | Virtual Reality, Body-Ownership-Illusion, Out-of-Body Experience, Time Perception | 2022-11-21 | 2023-02-13 |
Untersuchung des Effekts von individualisierten Avataren auf die physische Performanz in Virtual Reallity | MA | Melanie Kloss | Martin Kocur | Proteus Effekt, Body Ownership Illusion, Avatar Identifikation, individualisierte Avatare, physische Performanz | 2022-08-03 | 2023-01-16 |
Reducing perceived waiting time through interactive loading screens – a method- comparative experimental evaluation | BA | Simon Baierl | Johanna Bogon | HCI, time, psychology | 2022-07-11 | |
Untersuchung von visuellem vs. auditivem Feedback in einem Latenz-behafteten System | MA | Fabian Schiller | Andreas Schmid | latency | 2022-07-11 | 2022-12-19 |
The effects of time-based event expectancy on game experience | BA | Marc Flöter | Johanna Bogon / David Halbhuber | Videospiel, Feature, Psychologie, spezifische zeitliche Erwartung, User Experience, Reaktionszeit, Performance, Fehlerrate | 2022-09-05 | |
Development and evaluation of an approach for predicting mouse positions beyond the system’s latency | BA | Jannik Wiese | Niels Henze | mouse, desktop, prediction, latency | 2022-07-04 | |
Does Perspective alter Perception? The Effects of in-game Perspective on the Latency Perception of Gamers. | MA | Philipp Schauhuber | David Halbhuber | Latency, Games | 2022-07-18 | 2023-07-24 |
Evaluation of the Effects of Avatar and Environment on Body Temperature in Virtual Reality | MA | Lukas Jackermeier | Niels Henze | VR, Body Temperature, Embodiment | 2022-01-24 | 2022-05-30 |
Impact of Frame Rate and Refresh Rate on Player Performance and Experience in First Person Shooters | BA | Ivo Schenk | Niels Henze | | 2022-01-17 | |
Exploring Self-induced Effects of Latency in First-Person-Shooters | BA | Maximilian Schlenczek | David Halbhuber | Latency, Placebo, Nocebo, Games | 2022-01-17 | |
Using Artifical Neural Networks for Latency Compensation in Mobile Games | MA | Florian Kaindl | David Halbhuber | ANN, Unity, Mobile Game, Latency | 2022-03-28 | |
Vergleich der Interaktionstechniken eines Menu Based und eines Conversational Chatbots im universitären Kontext | BA | Tobias Schmidt | Michael Achmann | | 2022-01-17 | |
Entwicklung und Evaluation einer Android-Anwendung zur Regulierung der Nutzungszeit eines Smartphones | BA | Ahmad Alebbou | Niels Henze | Digital wellbeing, Personal tracking, smartphone | 2021-12-06 | |
Investigating time-based event expectancy in video games for multiple time-event correlations | BA | Killian Probst | David Halbhuber | Time Expectancy, Games, Specific Event-based Time Expectancy | 2021-11-29 | |
Effects of the Rubber Hand Illusion on Hand Temperature in Virtual Reality | MA | Tanja Gehr | Niels Henze | | 2021-11-22 | 2022-04-25 |
Effects of varying latency on player performance and experience in video games | MA | Thomas Fischer | Andreas Schmid / David Halbhuber | latency, gaming | 2022-06-13 | 2023-02-06 |
Interaction between Avatar Body Type and Latency in Virtual Reality | MA | Kevin Angermeyer | David Halbhuber | Unity, VR, Latency, Avatar, Perception | 2021-11-15 | 2022-07-25 |
Konstruktivistische Lernansätze in der Algorithmen-Visualisierung für ProgrammieranfängerInnen | BA | Iuliia Borisenko | Alexander Bazo | | 2022-02-14 | |
Zeit in VR | BA, MA | Julian Hoegerl | Johanna Bogon, Martin Kocur | Zeit, Virtual Reality, Wahrnehmung | 2021-11-15 | |
The Effects of Auditory Latency on Game Experience and Player Performance | BA | Maximilian Huber | David Halbhuber | Unity, Gaming, Latency | 2021-09-13 | |
Evaluation von Visualisierungen für ortsabhängige Eyetracking-Daten | BA | René Maget | Martin Brockelmann | Eye Tracking, Informationsvisualisierung, Virtuelle Umgebung | 2021-07-26 | |
Untersuchung des Effekts von Avataren auf die körperliche Leistungsfähigkeit beim Rudern in Virtual Reality | BA | Thomas Noack | Martin Kocur | | 2021-08-23 | |
Development and Evaluation of Ingame Latency Compensation Technique based on Artificial Neural Networks | BA | Julian Hoepfinger | David Halbhuber | Counter Strike, Latency, ANN | 2021-07-12 | |
Der Effekt stereotypischer Avatare auf die kognitive Leistungsfähigkeit in einem 1st-Person Spiel | BA | Corinna Geiselhart | David Halbhuber | Proteus Effekt, Avatare, Stereotype-Content-Model | 2021-06-28 | |
The Effect of Body Ownership in Virtual Reality on Skin Temperature | MA | Alexander Kalus | Martin Kocur | Body Ownership Illusion, Rubber Hand Illusion, Skin Temperature | 2021-04-19 | 2021-11-08 |
Untersuchung des Effekts von Smartphone Aufsätzen auf die Benutzbarkeit des Smartphones | BA | Raphael Wagner | Niels Henze | | 2021-03-01 | |
Untersuchung des Effekts der Verkörperung einer Spinne als potenzielle Methode für die Behandlung von Spinnenphobie | BA | Eric Karl | Martin Kocur | Proteus Effekt, body ownership illusion, avatars, self-perception, presence, VR therapy | 2021-01-18 | |
Design and Evaluation of a Near-Eye Notification System | BA | Nicole Schoenwerth | Niels Henze | Visual Notifications, Near-Eye Devices, Prototype, Social Acceptance | 2021-01-11 | |
Exploration der Interaktion mit Sprachassistenten im technischen Außendienst | BA | Eva Weidinger | Matthias Ferstl | | 2020-10-20 | |
Empirische Untersuchung von Sprachnachrichten unter Berücksichtigung von Textnachrichten, Telefonaten und des Nutzungskontexts | BA | Elisa Valletta | Niels Henze | Sprachnachrichten, mobile Kommunikation, Smartphone | 2020-08-31 | |
Investigating the Impact of Embodiment Time on the Proteus Effect | MA | Sümeyye Yildiran | Martin Kocur | Proteus Effekt, body ownership illusion, VR embodiment, rubber hand illusion, self-perception | 2020-07-20 | 2023-09-26 |
Der Einfuss der Valenz von Hintergrundmusik auf das Aggressionsverhalten in einem 3rd-Person Spiel | BA | Samuel Reiprich | Martin Kocur | Proteus effect, 3rd person shooter, music | 2020-07-20 | |
Notification placement on AR smart glasses | BA | Oscar Rembold | Rufat Rzayev | AR, Smart Glasses, Notifikationen, Soziale Akzeptanz | 2020-07-06 | |
Empirische Untersuchung der Lern- und Lehrmethoden während der Corona-Pandemie zur Entwicklung von Orientierungshilfen für Studierende | MA | Dominique Hausler | Niels Henze | | 2020-06-22 | |
Implementation and Assessment of Contextual Privacy Policies | MA | Maximiliane Windl | Niels Henze | CPP, privacy, policies, implementation, evaluation | 2020-05-18 | 2020-10-20 |
Konzeption und Evaluation eines prädiktiven Systems zur Benutzereingabe Prognose im Kontext von 3D-Spielen | MA | David Halbhuber | Valentin Schwind | | 2020-05-25 | 2020-08-31 |
Der Effekt des muskulösen Erscheinungsbilds von Avataren auf das Risikoverhalten in einem 3rd-Person Spiel | BA | Christina Sedlmeier | Martin Kocur | Proteus Effekt, body ownership illusion, VR embodiment, rubber hand illusion, self-perception, presence | 2020-03-25 | |
Investigating the Effect of Avatar Embodiment on Religious Bias | BA | Rafael Waldmüller | Martin Kocur | proteus effect, body ownership illusion, self-perception, presence | 2020-03-09 | |
Effect of Avatar Appearance in VR on Physical Performance on a Bicycle Ergometer | MA | Florian Habler | Martin Kocur | Proteus Effekt, body ownership illusion, avatars, self-perception, presence, physical performance, Ergometer | 2020-02-18 | 2020-09-28 |
Effects of Smart Virtual Assistants’ Voice on Gender Bias | BA | Kevin Angermeyer | Niels und Valentin | Smart Personal Assistant, Alexa, Gender Bias | 2019-09-02 | |
Long-Term Effects of Using Intelligent Personal Assistants on Gender-Based Prejudices | BA | Paul Ballack | Valentin Schwind, Niels Henze | IPA, speech, Alexa, gender | 2019-09-24 | |
Online-Werbung im Hintergrund der Personalisierung | BA | Tanja Gehr | Niels Henze | Werbung, WWW, Personalisierung, Online | 2019-07-08 | |
Führen Präsenzbrüche in Virtual Reality zur Varianz in Präsenzfragebögen? | BA, MA | Sarah Graf | Valentin Schwind | Avatare, Virtual Reality, Presence, Breaks in Presence | 2019-09-02 | |
Effekt von intelligenten persönlichen Assistenten auf die Einschätzung von Stereotypen | BA | Matthias Fruth | Niels Henze | Alexa, Siri, Smart Personal Assistant | 2019-07-22 | |
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